Case studies for cultural heritage institutions


Target Audience

The Cultural Heritage Institutions audience includes:

  1. GLAM sector (Galleries, Libraries, Archives and Museums) of all sizes (national, regional, local, independent, site museums and special collections) who are commissioning, creating and using 3D models and sharing their content on / using Europeana  
  2. Professionals involved in working with cultural and heritage sites who create content, promote culture, curate exhibitions, manage collections and develop educational programmes 
  3. Policy-makers including governmental bodies involved in designing and promoting cultural policies on a European and national level. These partners can help grow awareness of Europeana among cultural heritage institutions and encourage sharing their collections on Europeana portal
  4. Cultural and heritage NGOs and associations, who can help raise awareness through their online portals and reaching educators across Europe

Envisaged Dashboard scenario for this audience

The Dashboard allows the Cultural heritage institutions to upload their own 3D models to Sketchfab and Europeana. The envisaged scenario is that the institution uploads its 3D models right in the Dashboard with all the metadata available. This could be easily done by synchronisation of its Sketchfab account with the Dashboard. After adding the required metadata, the 3D models could be submitted to Europeana directly.  This could encourage the collections to be shared more easily on both platforms.

For example, a cultural heritage institution wants to share its 3D models on Europeana. As it stands, the 3D models are stored on local network drive, and some are on Sketchfab. In order to save time and resources, the institution could use Share3D Dashboard in order to upload remaining models to Sketchfab, and then submit all of them to Europeana. This way it the whole process is efficient and does not compromise the quality of the metadata as required by Europeana. 

Use of the Storymaker for this audience

Cultural heritage institutions can use the Storymaker to create stories using their collections as well as linking to the others across Europeana and Sketchfab. The stories then can be shared online in order to tell the stories of the artefacts, people, places and events; promote the collections and grow awareness of the collections. 

Examples of the use of the Storymaker by Cultural heritage institutions include:

  • An online exhibition that could accompany a physical one or be used instead in case if the physical exhibition is not feasible. This scenario allows the content creators, curators and exhibition designers to easily compile the material and exhibit it in an interactive and attractive way that can be deployed on digital devices (e.g. desktop, mobile, touchscreen)
  • An online timeline that could consist of the institution’s events, milestones of highlights over the years. This scenario can help to promote the institution, and visually present its history and activities
  • A digital story to accompany a catalogue entry for an artefact. This scenario could help to build a narrative around an object and tell its history, that can be easily shared online

One of envisaged scenarios in this case could be an online exhibition of High Crosses. They are the most iconic and artistically significant stone monuments of medieval Ireland surviving across old monastic sites. For a cultural heritage institution, they can be a challenging subject to exhibit due to the fact that they are not possible to remove from their sites. In 2010 the Irish High Crosses Exhibition at the National Museum of Ireland brought together casts of 6 plaster High Crosses along with a selection of Irish early Christian treasures. It was a temporary exhibition and ended in 2011. Despite its great success, there has not been any other major exhibition of the Irish High Crosses since. At the same time, the advance in 3D technologies in the past decade made it possible to create digital 3D models of many of the Irish High Crosses, for example through the 3D-ICONS EU project ( or the Discovery Programme ( Furthermore, the digitisation of European collections allowed for hundreds of relevant Irish High Crosses materials to be accessible online, for example through Europeana ( Such abundance of digital resources could be used to exhibit the Irish High Crosses online and through the use of digital devices, and enrich a physical exhibition in the future. The Storymaker tool could be used to do that in an easy and visually attractive way, for example by exploring each cross and its decorative motifs in detail. 

Another scenario could involve a museum organising an online exhibition to put their objects in context. One of the objects in its collection is a 17th century pass, which is difficult to engage the visitors with. The glass is enclosed in a display with numerous examples of European glass objects and is accompanied with a short label with description, origin, etc. The curators would like to put it in the spotlight to help visitors understand the object in the context of 17th century society and material culture. The Storymaker tool could be used to help with that – the story could appear on the museum’s website as an addition to the exhibition, and in situ – on a touchscreen / tablet provided next to the object.

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