In the creative industries domain, a case study will demonstrate the development of an educational game focused on a cultural object (3D model). The process will use gamification techniques making use of content available within the storytelling tool through Europeana and Sketchfab. Ideally the use case is for:
- creating 3D models,
- using the dashboard to upload their 3D media to Sketchfab and Europeana,
- using the storytelling tool to select other materials from Europeana and Sketchfab and create game quizzes, game stories or other gaming activities.
B. Game creators
- enabling 3D objects to be incorporated into games that will allow players to explore remotely a cultural object, place, monument, etc.
- design a game that is realistic and relates to a cultural object (or set of objects) to meet the needs of a game play.