Use of the Storymaker for this audience
Uses of the storymaker for this audience include:
Education institutions can use the Storymaker to create educational stories and teaching resources using various materials from Europeana and Sketchfab. The stories or in-class teaching materials then can be shared online or to be viewed on digital platforms – e.g. interactive school boards, tablets, projector screens or output as PDFs to provide handouts.
Educators can integrate the use of the Storymaker in their students’ assignments. For third level courses the Storymaker might be used for making thematic presentations or defending coursework and class projects about history, architecture, art and other related fields. In secondary education, educators might use the Storymaker as part of assignments given before or after sightseeing excursions or visits to sites, museums etc.
Students can use the Storymaker to make various presentations, thesis defense and other coursework that require analysis of visual data of cultural heritage. The Storymaker allows re-use of content already available in Europeana and Sketchfab to create stories and share them on different platforms (i.e social networks, school/college papers online).
For learning software providers Storymaker can serve to integrate and showcase cultural heritage content on their new or existing digital learning platforms. For others it can help to create and publish learning resources with cultural heritage content (MOOCs, e-books) or to develop educational applications for kids, games.
Educators in cultural institutions can also make use of the Storymaker to supplement their websites with educational materials (e.g. online learning materials, worksheets, classroom tasks etc.) to support teachers and educational groups to make use of the museum’s resources in attractive and contemporary ways.